He makes those distinct noises when he charges or right before he shoots with the chaingun or the rocket luncher. Not too sure what else to add as I suspect you already know a lot of this. Also the patty may be very close to healing or dying so you have more of a survival chance if you attack rather than run. Unless you are a zerk or an armoured medic, you will probably die. In the event you are the last alive or are simply stuck alone with the patty, don't try to run away with your knive out. Unless you are doing a special tactic, no more than two players of the same class. If he isn't dropping, spam nades quickly to ensure the most damage has been delt. If the team continues the fire he should consitently drop to his knee and eventually die. After he takes too much damage from the team he will run to the door but get stuck for a short time as he loads his rocket launcher. Let the patty walk in through an unwelded door then quickly weld it behind him. If your camp area has doors as entrances you can use these to prevent a heal. Your tank will draw him inside the camp area (hopefully over some pipes) where the rest of the team piles on. All the players should hide from view of the entrances except for your tank. Pipes should be placed at all the entraces (if possible, otherwise just do the most likely ones) Often losing a player on the first patty attack? Add more zerks Surviving the patty requires the most teamwork and I guess is intended as the teams 'exam' for the game, to see if they truly cooperate well. Commando spam, zerks with a medic, goomba jumping but I've found the most successful tactic on HoE is still the usual camp with pipes. If successful the patriarch won't be able to run away eaisly and other players can have a clear shot. Quite hard to do though and you need good ping. It's also possible to lock the patriarch as zerker or medic by meleeing and dodging his melee attacks. No more than two demos and three zerkers though. One player demo, pipes at nearby choke pointsĭemo and tanks can be increased as appropriate. I've also found it very useful if you have a tank (zerk/med) to distract the patriarch and take his agrro so the rest of the team doesn't get hurt. The general tactic is that one player goes demo and pipes possible patty entrances/exits near the last trader while everyone else switches to what they want. Thanks thoughīest patty teams I've had were well balanced and varied. I know what u mean about it being difficult, nomally some kills the last zed before we get to the trader so we are unprepared and die, that's why I only have one HoE achievement atm :( I'll just do my best to only try for achievements with friends, then we can succeed. If you are lucky, it is a tight spot, where you can lie down a lot of pipes and/or weld some doors to get the Patty that way you want him to. You're pretty much restricted to the area outside the last trader position. โพสต์ดั้งเดิมโดย Metu_el:It's hard to set up a proper tactic against the Patty in the first place, cause you ain't got the proper time on most occasions anyways. Then it's called for good aim, many DPS and proper evading skills. This way he went down pretty fast.īut seriously, most of the time it comes down to a lucky position and him approaching the intended way. Every time, he loaded his rocket to bring it down, we got him to his knees again. ![]() Since we blocked the cellar escape route in the meantime and he usually tries to avoid piped ways on his retreat, he struggled to get throug the welded door. Luckily, we got him to low health pretty fast, so he tried to retreat. Sneak bastard came around the cellar way and almost hit us unprepared. We welded the only door and placed pipes at the entrance with the curtain. If you are lucky, it is a tight spot, where you can lie down a lot of pipes and/or weld some doors to get the Patty that way you want him to.Īh, I remember one time on Manor, last trader was the one in the big room with the piano. ![]() It's hard to set up a proper tactic against the Patty in the first place, cause you ain't got the proper time on most occasions anyways.
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